package Logic.EventSample.Goods.Gain;

//物品来源
public enum GainSource {

    MONSTER_DROP, //怪物掉落
    PLAYER_DROP,  //玩家掉落
    COLLECT,     //采集
    TASK,        //任务获取
    SYSTEM,     //系统发送
    GUILD       //公会发送

}
